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KMID : 1211620140090010054
Journal of the Korean Society of Physical Medicine
2014 Volume.9 No. 1 p.54 ~ p.62
The Effect of Virtual Reality Training on Lower Extremity Muscle Activation in Elderly
Á¶°æÈñ:Cho Gyeong-Hee
½ÅÇü¼ö:Shin Hyung-Soo
Abstract
PURPOSE : The objective of this study was to determine the effects of virtual reality training on muscle activation in the elderly.

METHODS : The subjects were 32 healthy elderly people aged between 65 and 80, who were divided into the VR(virtual reality) training group(n=17) and the control group(n=15). The Virtual reality training group engaged in a 30-minute exercise session using Wii Fit three times a week for eight weeks. Virtual reality training group used the Ski Slalom, Table tile, Balance bubble programs. low-extremity muscle activation of the two groups were measured before and after the intervention.

RESULTS : To investigate the effects of the training on lower-extremity muscle activation, biceps femoris, gastrocnemius, tibialis anterior, vastus lateralis were measured. The results revealed that the activation of gastrocnemius and tibialis anterior significantly increased(p£¼.05), which indicates virtual reality training is effective in improving the activation of the muscles involved in the movement of the ankle joint.

CONCLUSION : Virtual reality training is effective in improving the healthy elderly¡¯s activation of the muscles involved in the movement of the ankle joint. Thus, virtual reality training can be proposed as a form of fall prevention exercise for the elderly.
KEYWORD
Virtual reality training, muscle activation, elderly
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